谷某某:[UnityShader] Triplanar纹理映射教程笔记

indienova.com/u/%25E5%25B7%259D%25E8%25B0%25B7%25E6%25AD%25A6%25E5%25AD%2590/blogread/27270

normal:NORMAL;};struct v2f{float4 vertex : SV_POSITION……vert (appdata v){v2f o;o.vertex = UnityObjectToClipPos……o;}fixed4 frag (v2f i) : SV_Target{//triplanarTriUV

[UnityShader] Triplanar 纹理映射教程笔记

indienova.com/indie-game-development/unity-shader-triplanar-mapping/

/(weights.x+ weights.y+ weights.z); //使 xyz 相加=1 }v2f……vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos……) = "white"{} } ... fixed4 frag (v2f i) : SV_Target

Project Red

indienova.com/game/project-red--1

prove to your team your skills in a fair fight. (3v3……, 2v2, 1v1) Blood Arena, poker and many more activities

Ring of Titans

indienova.com/game/ring-of-titans

Queue up to play 1v1, 2v2, or 3v3, the first team to

1v1.LOL

indienova.com/game/1v1-dot-lol

Quick pairing:Find a 1v1 or 2v2 match against random……weapons (Assault Rifle, shotgun, axe or sniper rifle)- 2v2……shop.- Defeat enemies with an assault rifle, play 2v2

KazabanaGameStudio:SLG制作手记 篇章二

indienova.com/u/kazabanagamestudio/blogread/13645

/ 2, _map_width - v_size.width / 2); if( _map_height……< v_size.height )pos.y = _map_height / 2;elsepos.y……= CLAMP(pos.y, v_size.height / 2, _map_height - v_size.height

Tigerone:游戏设计学习索引

indienova.com/u/tigerone/blogread/28273

6、某个游戏的QQ群、微群等。7、游戏内自带的交流平台。8、游戏赛事。……14、贴吧的大神。15、知乎上的游戏设计大V,如杨佳阳、槐宏文、槐宏武等。……2、虚幻引擎:epic官方论坛、B站谌嘉视频课程

勇者斗恶龙 5(PS2重制版)(Dragon Quest V: Tenkuu no Hanayome)

indienova.com/game/dragon-quest-v-tenkuu-no-hanayome--1

A PlayStation 2 remake of Dragon Quest V was released……each title in the series for the Nintendo DS and 3DS.It……features 3D graphics that are similar in style to

走进 Stencil Buffer 系列 1:模型轮廓描边

indienova.com/indie-game-development/stencil-buffer-1-modle-outline-stroke/

肯定有同学就会说:不对啊,你这是手绘啊,游戏3D 模型不能用啊,总不能把手伸进去屏幕吧???……pragma fragment frag #include "UnityCG.cginc"struct a2v……; fixed4 _OutlineColor;v2f vert(a2v v) { v2f o; //对其各个顶点沿法向扩张一点点达到膨胀效果

阿创:[图形渲染]走进Stencil Buffer系列1 : 模型轮廓描边

indienova.com/u/1149119967/blogread/25701

好的,我们就结束咯,这就是我们的描边思路.肯定有同学就会说: 不对啊,你这是手绘啊,游戏3d模型不能用啊……pragma fragment frag#include "UnityCG.cginc" struct a2v……;fixed4 _OutlineColor; v2f vert(a2v v){v2f o;//对其各个顶点沿法向扩张一点点达到膨胀效果

版本:Early Access


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